O If the wall is exhausted without anyone winning, the hand is a draw, and all players score zero for the hand. O Any discarder of a winning hand must reveal their tiles until Judge ’ s permission to its disclosure, any player that stops the game from resuming will be penalized with -30 points. O If someone wins the hand, the judge will perform scoring for the winning hand. O Shuffle, break the wall, deal the tiles After that, the specified number of hands is played. When play begins, the four players go through the “selection of seats” procedure to assign their seats and choose the starting East player. A player’s result and ranking is determined by his total points won and lost over a number of hands. (See the “Scoring System” chapter.) Therefore, winning high-scoring hands (and preventing the opponents from winning high-scoring hands) is the key to victory. (Refer to “Drawing and Discarding” and “Winning Hand” below.) The winner of the hand receives points from the other players, but the amount of points earned varies greatly according to the content of the winner’s hand. (See the “Tournament Format” chapter for details.) In a hand, through a process of drawing and discarding, the players compete to be the first to complete a winning hand. The Mahjong competition consists of a number of hands. In these rules, when there is a need for clarity, the terms “terminal number tile” and “terminal and/or honour tile” will be used. In common usage, the term “terminal tiles” is sometimes meant to include the honour tiles, and sometimes not. O Terminal tiles: The “1″ and “9″ number tiles are summarily called terminal tiles, and the “2″ to “8″ number tiles are called middle tiles. Plus three Dragons: “White”, “Green”, and “Red”, for a total of seven different designs. O Honour tiles: Honour tiles consist of four Winds: “East”, “South”, “West”, and “North”, Thus there are a total of 27 different designs of suit tiles, with 4 tiles for each design. O Number tiles: The number tiles are in three suits: Bamboos, Characters and Dots.Įach suit has nine designs, numbered 1 to 9. O The 34 designs are separated into two groups: the number tiles, and the honour tiles. O The 136 tiles are composed of 34 different designs, with 4 tiles for each design. The bonus tiles (Flowers and Seasons) are not used. O Mahjong Australia uses a set of 136 tiles. When a player feels offended by another player’s violation or bad etiquette, he may point it out to the offender, or summon the assistance of a judge. O Many of the rules (in this chapter, and also in the “Code of Behaviour” chapter) serve as guidelines for the players to play a fair and pleasant competition. Most penalties in these rules are meant to be applied to inadvertent violations against deliberate violations the judge has the right to correct any irregularity, or to impose additional penalties. O Players should obey the rules and compete in a fair manner, and should not violate any rules deliberately. The head judge has the final decision on all matters. O These rules serve as a guide to players and judges, in order to facilitate a fair competition. Ĭode of Conduct : General code of behaviour, and rules concerning penalties. Maximum is 320 points (unless special hands ). Scoring System : Describes how to score the winning hand, and how this score is to be paid by other players. Mahjong Rules : This chapter will cover the basic playing rules of Mahjong Australia. Mahjong Australia Rules consists of three chapters:
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